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2026.02 - PresentFull-stack Design & Dev · AXPersonal

Game Park

Full-stack browser game platform powered by a 5-phase Claude Code agent pipeline. Built a game boilerplate system and rapidly shipped 2 multiplayer games — demonstrating AI-augmented development at scale.

Tech Stack

TypeScriptReactNext.jsNestJSTailwind CSSPrismaPostgreSQLSocket.ioViteCanvasClaude Code

Key Highlights

  • Claude Code agent workflow design — boilerplate with agent rule sets and permission policies, plus a 5-phase pipeline (Spec-driven brainstorming → Plan + AI assets → Parallel subagent dev → Review/validate → PR release)
  • Game boilerplate — one-liner init.sh to scaffold new games, solo/multiplayer mode support
  • Game platform architecture — iframe + postMessage protocol-based game integration
  • Kaboom (real-time minesweeper) — Socket.io multiplayer, matchmaking queue, ranking system
  • Handeul (Korean Wordle) — solo game, daily puzzle generation, share feature
  • Mythology Defense (solo · roguelike tower defense) — 15 augments (blessings), 5 special abilities on fused towers, 3 challenge modes, tile-based map with elemental type matchups (5 maps · 25 monster types), damage stats on result screen
  • Mythology Defense · engineering — Canvas-based real-time rendering; at 1x/2x/4x speed modes, the per-frame delta time grows large enough that projectiles and enemies can skip over collision/path checks, so the loop splits the delta time into smaller sub-steps and runs update() multiple times per frame; seed-based deterministic PRNG to keep fusion/growth randomness fair; iframe postMessage platform bridge with standalone fallback